Global Agenda was promised to be a great MMO/FPS. The game was fast paced and very exciting at first. The ePeen organization went into the game full speed starting in beta. We quickly made a name for ourselves and caught a lot of attention when we controlled more territory then any other agency on the open AvA night. Unfortunately we caught a little too much attention and multiple major alliances decided to zerg us down and attack more hexes then we could possibly defend.
When the game launched we decided to try flying under the radar and make money to pay for our expensive ambitions of becoming the world first agency to win an AvA campaign. We went mercenary and made out quite well for ourselves. As a single agency we were able to secure several bases, both for ourselves and our clients. The most important of all these however was what we referred to as home tree on citadel.
The citadel map was full of all the top guilds in the world and was fiercely competitive. Securing our own base as
a single agency on such a tough map was the beginning of the end for the rest of the competition. It allowed us to sit
back, gather our strength, silently merc and just wait for the right moment to go for victory conditions.
As we slowly took control of citadel base by base we decided we could use some help to stop multiple alliances from banding against us to try and zerg us again like they did in beta. So we formed the I alliance. We teamed up with s few agencies protocol being the main back up in our times of need. They were a younger agency with up and coming talent with a lot of potential. We saved them from a base nuking on their original map and the bond was forged from that point.
The alliance proceeded to knock down all the competition like bowling pins and it got to the point nobody would fight us anymore. Because of our early mercenary work we felt it maybe possible that one of the euro agencies may beat us to world first victory conditions because they had nobody to stop them. We decided to spend one morning dedicated to decimating their foothold on their AvA map and got up early and went to work.
We proceeded to nuke all their bases drop shields and take all of their high tech facilities and delete them. By the end of the 3 hours they no longer controlled the map and did not have all the bases on the map anymore. We left the rest of their enemies to fight over the ruins we left behind. It was one of the more memorable moment in our road to victory.
After beating all the competition we had left we just had to control our borders and gather our resources while enemies planned to stop our final push to the finish line. We had some resistance in the end from some good agencies to try and take down our forge but we pulled out the victory to become the first in the world to conquer an AvA campaign.
The organization was recognized with multiple mentions from gaming sites including: