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Sidgar
03-09-2010, 06:01 AM
The stats post 25% damage boost. Enjoy. Hopefully this quells the arguments about what guns are overpowered.

All info was obtained through Denkirson's forums from multiple people there offering advice. I only edited for formatting, and changed the numbers to reflect consoles' stats.

Numbers are rounded up to one tenth of a second in many cases.

-Reload Time
"Time" is the time in seconds for the weapon to finish the reload animation and be ready to fire.
"Add" is the point in time during the reload when the ammo counter changes.

The Pump Action shotguns reload one round at a time and the first shell takes longer to reload than all shells after it.

Spread and Recoil:
There are MANY variables related to a weapon's accuracy and inaccuracy.

The two numbers in Spread are the minimum hip spread when standing still and moving.
The two numbers in Recoil are spread added to the weapon with each shot from the hip and sighted.


Assault, Engineer, Medic, Recon Weapons
http://imgur.com/MvmA9l.jpg (http://imgur.com/MvmA9.png)

All kit weapons
http://imgur.com/Atg8Bl.jpg (http://imgur.com/Atg8B.png)

Source:
http://forums.electronicarts.co.uk/battlefield-bad-company-2-ng/939323-bfbc2-weapon-stats.html#post13138086

Epilogue
03-09-2010, 02:01 PM
A: you're awesome for finding that.

B: good to know magnum does, for the most part, dick all for snipers.

tricknasty
03-09-2010, 06:13 PM
aaah so it makes sense thanks for posting

SWEETBRO
03-09-2010, 06:36 PM
M60 is still OP.

Aarex
03-09-2010, 08:10 PM
And hardcore mode, dramatically makes life easier for snipers

Sidgar
03-11-2010, 03:16 AM
RPG Tactics

Below you will find various RPG statistical data that you will find useful in the Bad Company 2 PC Beta. Unless DICE changes RPG Damage, or Weapon Armor, on the retail version, this is what you can expect. Credit goes to Stinger911 on the Steam Forums for posting this information:

Carl Gustav vs Bradley
Front: 5 hits
Side: 3 hits
Rear: 3 hits

RPG vs Bradley
Front: 4 hits
Side: 2 hits
Rear: 2 hits

Carl Gustav vs Anti-Air
Front: 5 hits
Side: 4 hits
Rear: 3 hits

RPG vs Anti-Air
Front: 4 hits
Side: 2 hits
Rear: 2 Hits

Carl Gustav vs Bangbus
Front: 1 hit
Side: 1 hit
Rear: 1 hit

RPG vs Bangbus
Front:1 hit
Side: 1 hit
Rear: 1 hit

Carl Gustav vs Main Battle Tank
Front: 5 hits
Side: 3 hits
Rear: 3 hits

RPG vs Main Battle Tank
Front: 4 hits
Side: 2 hits
Rear: 2 Hits

Conclustion: Long story short? The RPG does more damage than the Gustav no matter what vehicle you are shooting, which was expected. The launchers do the least amount of damage to a vehicle’s frontal armor in all cases, though with very lightly armored vehicles such as the bangbus and ATV, this of course doesn’t matter. Rear shots do SLIGHTLY more damage than side shots, but not a noticeable amount. In almost all cases, it takes the same amount of rear shots as side shots to destroy a vehicle. As a side note, I DID somehow destroy the Bradley with one rear shot from the Gustav, leading me to believe that there are weak points on the vehicles (similar to the frontal tank treads in BF2) but I have not identified them yet. This testing also does not take into account the armor specialization upgrade you can use to make your vehicles more durable. Not sure how much more protection that adds.

Source: http://badcompanytwo.com/tactics/rpg-tactics/